This is a set of very simple examples of programming NES software in C using CC65 compiler and my low level code library. To get more information you can check out my article on this topic: http://shiru.untergrund.net/articles/programming_nes_games_in_c.htm

How to compile: download CC65 from http://cc65.org/, unpack into a directory, unpack this folder into that directory (where /bin/ etc is located), run compile_all.bat


Examples:

1: outputs some text
2: moving balls using sprites
3: pad polling and nametable updating when rendering is enabled
4: metasprites, two pads polling, collision detection
5: unpacking a RLE-packed nametable created with NES Screen Tool into the VRAM

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